DREAMLAND FUN PARK (
guestcontrol) wrote in
dreamsland2014-09-20 10:19 pm
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Entry tags:
day zero
![]() [You wake up in a temporary barracks set up behind an amusement park. The weather is chilly but pleasant, and there aren't any lines for the rides - in fact, it seems you have this place to yourself. The entire park appears to have been abandoned some years ago, and though everything is in working order, it is overgrown with plants and seems rusted and unsafe. As for you, something has happened, though you aren't sure what. There's a throbbing pain in your head, and you can't focus, as though you're coming off heavy pain medications. However you think you should look, you look like a human now. Under the bandages wrapped around your temple, old and smelling like blood, you'll find a recently stitched up scar wound and the inability to focus on your memories. You have no knowledge of how you came to be here; you may even have forgotten certain aspects of your life, or feel confused about them. The fact of your missing memories is obvious, a dark blank spot. Under the bandages around your wrist, you'll find a brightly colored bracelet, decorated with the face of the smiling cartoon animal on your wall, embedded into your flesh. It beeps a merry tune and welcomes you to DreamLand Fun Park. Just then, a voice comes over the loudspeaker.] "Good morning to all of our new guests! The park is now open! We'll get started later, but for now, have a magical day with your new friends! Oh, and there may be a few nasty side effects to your medical condition. If you meet someone having trouble adjusting to reality, please be polite!" [In your room, you'll find a small box containing several personal items - no weapons, magical items, or technology advanced beyond the early 21st century, and nothing dangerous, but otherwise anything you would ordinarily find on your person is there. Of course, nothing with cell reception or internet connectivity can manage to pick up a signal. If you swipe your bracelet against the steel door, it unlocks. You may now explore your accommodations, or venture out into the park.] character statuses setting This is an IC mingle covering the first day! Night roles will go up Monday at 4 PM EST, but you are welcome to continue to thread here once that happens. Make sure to follow any updates on plurk! |
no subject
Hmm... And what do you usually have on you? I'll help you look, too!
[Cute little boys just have like marbles and gum and things right.]
I guess if we're listing everything that's gone, I don't have my sword, Ise-no-Kami, either. But I'm sure they got rid of that entirely.
Oh -- here.
[She'll help him on the train if he needs it before climbing in herself.]
no subject
What does your sword look like? I'll look for that too, just in case. [Like someone's just going to have left it under a shelf in the candy shop or something...]
...I guess I don't really have much besides my watch. One thing can't be found, either. [Because the things that he is missing are not really marbles or gum OOPS.] But thanks for the offer!
no subject
[Choo choo goes the train as she looks out at the environs.]
...This place is really... melancholy, isn't it? The whole atmosphere just feels sad.
no subject
[He directs his gaze outward when she makes that comment, though. It's true that the air of neglect really brings the place down a few notches... Not that anyone would be able to tell Oz agrees just by enthusiasm levels alone.]
Because it's abandoned, right?
no subject
[Something else altogether seems to pervade the air, though, besides the general feeling of neglect. Edea is caught up in the atmosphere for a moment as she muses dreamily.]
...It feels like a place where things are lost. Memories. ...Dreams.
[People.]
And swords and Asterisks.
[Then she'll come back to herself.]
Heh, sorry! I guess I'm getting a little too romantic.
no subject
I don't think that's too far off the mark. It definitely has a strange air to it, doesn't it?
no subject
Is this where we get off?
[They're approaching the area closer to the entrance now.]
no subject
Ah— yep, that's it! Hang on to one of the poles, though. [And why he says so will become very clear, since the train kind of lurches when it eventually comes to a stop at the platform. Oz, being prepared, will bounce his way right out and hold a hand out for Edea if she needs one.]
no subject
[Edea will promptly bounce into the wall in front of her.]
Ow.
[Making a great impression on the ten year old here! She'll rub her head a little as she gets out with a small cough of embarrassment.]
OK! Almost there, right?
no subject
It's just down this street! [Of creepy pleasantville-ish houses. He'll lead the way to the candy store yeaaah which is probably looking much more empty at this time of day.]
Ah, it looks like a few people have been here since I was last in...
no subject
[There was more? Edea will just... half-run, half-walk inside so as to get her share before it's all gone.]
There should have been a sign directing us here in our rooms! This is clearly the only place of any interest in the whole park!
[...]
I mean. We have to... identify the places where we can obtain sustenance.
[good save]
no subject
It would have saved a lot of time and effort, you're definitely right about that! But it's a good thing that we haven't been beaten out to the rest of it. [Go friend go, collect the rest of the candy...]
There seem to be a lot of people here that have a sweet tooth, I think!
no subject
Sugar is transformed immediately into energy, you know! It's important rations for missions.
[If you constantly feed yourself sugar, you'll never crash it's true. Edea will just... abandon some pretense and begin to scoop up handfuls.]
It's definitely not fair to take everything, but... I think this should be closer to the dorms so people have easier access.
[So Edea will leave like three pieces of candy in the mess hall.]
no subject
Ah, that's a good idea! Traveling all the way out here by train every time someone wants a candy is pretty impractical. I should have brought a bag to carry this all back in...
[he will sadly stuff a few pieces into his pockets instead.]
no subject
Exactly. We should move it to a place that's convenient for everyone.
[Wait until she discovers cotton candy...]
I guess it's OK to leave some here in case anyone needs a snack as they walk by... I wonder how they refill this stuff. It doesn't seem like there's enough food in the mess hall to last us all very long.
[This is probably the point where she should have realized they were going to be horrifically murdered.]
no subject
you know
here they are with pockets full of candy like hansel and gretel. good job team...]
Ah, that's a good idea, too... [he'll pick up some pieces to start arranging on the front shelf that can be seen right when people walk through the door, accordingly.] Maybe the ghosts that live in the castle refill it?
no subject
[Edea blinks at him for a few moments. The brave knight's face has gone pale.]
T-That's ridiculous! There's no ghosts here! I'd... have seen them already.
no subject
But have you gone to the castle yet? It's probably haunted! At least, that's what Miss Natalia and I think. [oz don't drag other people into the mire of stupid]
no subject
I-I don't believe it! Are you talking about that hall with the silly posters of monsters?
no subject
I don't think that there were any monster posters in there... Did you find a different haunted place?
no subject
[Edea is usually pretty responsible but this conversation with Oz isn't really showing her good side...]
no subject
I don't think that I've seen that place... What's wrong with the staircases? Oh—! We should go there next!
no subject
[It had been transparently not-haunted the first time, but now she can't help but wonder...]
Well. I guess if you really want to.