guestcontrol: (Default)
DREAMLAND FUN PARK ([personal profile] guestcontrol) wrote in [community profile] dreamsland2014-09-22 12:43 pm
Entry tags:

day zero - afternoon

dreamland day zero




42 players remaining.


[Once the announcements are over, there's no further response from the voice over the intercom. The afternoon wears on, demanding nothing more of you. The park will remain open until late in the evening, when the fireworks go off, but you can always go back earlier.

In fact, it might be wise to gather your fellow players and discuss what you've learned in the mess hall.]


rulebook
character statuses
private conversations


This is a mingle following the plot revelations yesterday! Characters can gather in the mess hall and discuss what they've learned and make plans. Night will go up at the same time, and this post will be backdated.

fanbase: (TEEN PREGNANCY)

[personal profile] fanbase 2014-09-22 10:20 pm (UTC)(link)
I think talking about the leaders is at least a good idea. We can establish who might be good candidates, but having leaders has never been a bad idea.

What about at night? Only the people with roles are the ones who get the special parts of the park unlocked. It's not like we can go there to watch them and our rooms are only big enough for one person. We can't keep an eye on everyone at all times.
chainjailer: (curious)

[personal profile] chainjailer 2014-09-23 12:07 am (UTC)(link)
Discussing it is fine, but I would wait to take action. For now it's best to just ensure no one gets killed. [And as for that last bit, he sighs.] I heard someone suggest patrols. I think a few of those around the barracks might do the trick.
fanbase: (WAVESTEP)

[personal profile] fanbase 2014-09-23 12:10 am (UTC)(link)
We can wait to take action, but it still doesn't mean risks aren't gonna be involved.

If this thing is what it says it is, I really doubt we're going to avoid casualties entirely. Even the patrols could be VIPs and it might give them a bigger advantage to know of who to kill and who to turn and that doesn't even take the Detonator into account.
chainjailer: (leer)

[personal profile] chainjailer 2014-09-23 05:58 pm (UTC)(link)
I know.

Casualties...I'd like to avoid them, but they might be inevitable until we can figure out a way to stop the game, or at least break the system. The most we can do is try our best to minimize them and end this as quickly as possible.

We'll have to put our trust in some people...and hope we make the right decision when we do.