guestcontrol: (Default)
DREAMLAND FUN PARK ([personal profile] guestcontrol) wrote in [community profile] dreamsland2014-09-20 10:19 pm
Entry tags:

day zero

dreamland day zero




42 players remaining.


[You wake up in a temporary barracks set up behind an amusement park. The weather is chilly but pleasant, and there aren't any lines for the rides - in fact, it seems you have this place to yourself. The entire park appears to have been abandoned some years ago, and though everything is in working order, it is overgrown with plants and seems rusted and unsafe.

As for you, something has happened, though you aren't sure what. There's a throbbing pain in your head, and you can't focus, as though you're coming off heavy pain medications. However you think you should look, you look like a human now. Under the bandages wrapped around your temple, old and smelling like blood, you'll find a recently stitched up scar wound and the inability to focus on your memories. You have no knowledge of how you came to be here; you may even have forgotten certain aspects of your life, or feel confused about them. The fact of your missing memories is obvious, a dark blank spot. Under the bandages around your wrist, you'll find a brightly colored bracelet, decorated with the face of the smiling cartoon animal on your wall, embedded into your flesh. It beeps a merry tune and welcomes you to DreamLand Fun Park. Just then, a voice comes over the loudspeaker.]

"Good morning to all of our new guests! The park is now open! We'll get started later, but for now, have a magical day with your new friends! Oh, and there may be a few nasty side effects to your medical condition. If you meet someone having trouble adjusting to reality, please be polite!"

[In your room, you'll find a small box containing several personal items - no weapons, magical items, or technology advanced beyond the early 21st century, and nothing dangerous, but otherwise anything you would ordinarily find on your person is there. Of course, nothing with cell reception or internet connectivity can manage to pick up a signal.

If you swipe your bracelet against the steel door, it unlocks. You may now explore your accommodations, or venture out into the park.]


profiles
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setting


This is an IC mingle covering the first day! Night roles will go up Monday at 4 PM EST, but you are welcome to continue to thread here once that happens. Make sure to follow any updates on plurk!

uncoincidental: (036)

[personal profile] uncoincidental 2014-09-21 06:46 pm (UTC)(link)
[Sheba is searching for a way out too, but she's not having much luck...

When Tamaki gets near the fence, he'll find a short blonde girl staring up at it contemplatively from a few feet away! She's climbed up the side of cliffs before, so the height doesn't bother her, but the barbed wire definitely does, and that's why she's keeping her distance. She hasn't gotten close enough to it yet for her bracelet to start beeping.

When she hears his footsteps, she looks over her shoulder.]


-Ah, are you also looking for an exit?

[personal profile] sparklyrichbastard 2014-09-21 10:07 pm (UTC)(link)
[Smiling for the lady~]

Indeed I am! I don't suppose you've found one?
uncoincidental: (058)

[personal profile] uncoincidental 2014-09-22 04:53 pm (UTC)(link)
I wish. [She makes a face, but then returns his smile.] As far as I can tell, we're fenced in.

I could probably climb the fence if it was just a fence - I've climbed higher, before... but whatever it's made out of would probably rip up the hands of anyone who tried it really bad. They really don't want anyone climbing.

But! That's not to say there's no way out. There has to be one... after all, we got here somewhere. If there's a way in, we can use that same way to get out! It's just a matter of finding it.