DREAMLAND FUN PARK (
guestcontrol) wrote in
dreamsland2014-09-20 10:19 pm
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Entry tags:
day zero
![]() [You wake up in a temporary barracks set up behind an amusement park. The weather is chilly but pleasant, and there aren't any lines for the rides - in fact, it seems you have this place to yourself. The entire park appears to have been abandoned some years ago, and though everything is in working order, it is overgrown with plants and seems rusted and unsafe. As for you, something has happened, though you aren't sure what. There's a throbbing pain in your head, and you can't focus, as though you're coming off heavy pain medications. However you think you should look, you look like a human now. Under the bandages wrapped around your temple, old and smelling like blood, you'll find a recently stitched up scar wound and the inability to focus on your memories. You have no knowledge of how you came to be here; you may even have forgotten certain aspects of your life, or feel confused about them. The fact of your missing memories is obvious, a dark blank spot. Under the bandages around your wrist, you'll find a brightly colored bracelet, decorated with the face of the smiling cartoon animal on your wall, embedded into your flesh. It beeps a merry tune and welcomes you to DreamLand Fun Park. Just then, a voice comes over the loudspeaker.] "Good morning to all of our new guests! The park is now open! We'll get started later, but for now, have a magical day with your new friends! Oh, and there may be a few nasty side effects to your medical condition. If you meet someone having trouble adjusting to reality, please be polite!" [In your room, you'll find a small box containing several personal items - no weapons, magical items, or technology advanced beyond the early 21st century, and nothing dangerous, but otherwise anything you would ordinarily find on your person is there. Of course, nothing with cell reception or internet connectivity can manage to pick up a signal. If you swipe your bracelet against the steel door, it unlocks. You may now explore your accommodations, or venture out into the park.] character statuses setting This is an IC mingle covering the first day! Night roles will go up Monday at 4 PM EST, but you are welcome to continue to thread here once that happens. Make sure to follow any updates on plurk! |
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[ ciel deserves the bullying: exhibit 1 ]
This is the work of a demon. Clearly!
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[He sounds VERY ADAMANT ABOUT THAT. But he'll pull his hand away from the wheel briefly, gesturing wildly at Ciel.]
Here— You give it a try and you'll know exactly what I'm talking about. Just one spin! Go on!
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...There. One spin. Are we done now?
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A full spin! A real spin!
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[ it was not ]
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["FORCED"... IT'LL BE SUCH A DIFFICULT TASK FOR HIM, CIEL.]
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[ You have a truly "difficult" task ahead then, since Ciel grabs onto the wheel again to prevent Oz from turning it, but... Yeah, not a difficult task at all. ]
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Yes!!
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And also the war, honestly.
Because the constant spinning and screaming is starting to get to Ciel, so after a few seconds more of screeching, he brings a hand to his mouth instead. You did it, Oz... The barf counter is going to go up... ]
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Except Oz is actually not a shithead unlike pretty much all of my other characters, who would continue spinning the cup rapidly and then get pissed off if they got barfed on... Instead, he immediately pulls his hands away from the wheel as soon as it looks like Ciel's gonna lose it.]
Hey, are you okay? [HE CAN'T STOP THE RIDE-RIDE, HE CAN ONLY STOP THE TEACUP SPINS...]
1/2
When Oz stops spinning the teacup, the ride keeps moving, but that's at a slow enough rate that Ciel can leap into action—!! ]
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(He gets one show of athleticism per game, so yes, he wasted it on this.)
Ciel doesn't actually do a terribly job though, since he clears the safety barrier and moving parts and lands on the platform. He doesn't do a great landing, since he rolls and hits the ground, but he's also very clearly fine, since he stands up right away and laughs. ]
Ha! What kind of idiot would fall for that?!
[ Which he says, completely oblivious that it is in fact him that is the idiot. This is further evidenced by how he picks up his jar of candy and just bolts.
Bye Oz...
He'll see you tomorrow, I guess. ]
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But then, despite being a poncy little nerd with a jar full of candy, he actually manages to make it to safety!! And so Oz is just kind of stuck in his slowly moving cup as the ride carries on to its end, watching incredulously as Ciel books it with his sugar stash.
why...........]