DREAMLAND FUN PARK (
guestcontrol) wrote in
dreamsland2014-09-20 10:19 pm
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Entry tags:
day zero
![]() [You wake up in a temporary barracks set up behind an amusement park. The weather is chilly but pleasant, and there aren't any lines for the rides - in fact, it seems you have this place to yourself. The entire park appears to have been abandoned some years ago, and though everything is in working order, it is overgrown with plants and seems rusted and unsafe. As for you, something has happened, though you aren't sure what. There's a throbbing pain in your head, and you can't focus, as though you're coming off heavy pain medications. However you think you should look, you look like a human now. Under the bandages wrapped around your temple, old and smelling like blood, you'll find a recently stitched up scar wound and the inability to focus on your memories. You have no knowledge of how you came to be here; you may even have forgotten certain aspects of your life, or feel confused about them. The fact of your missing memories is obvious, a dark blank spot. Under the bandages around your wrist, you'll find a brightly colored bracelet, decorated with the face of the smiling cartoon animal on your wall, embedded into your flesh. It beeps a merry tune and welcomes you to DreamLand Fun Park. Just then, a voice comes over the loudspeaker.] "Good morning to all of our new guests! The park is now open! We'll get started later, but for now, have a magical day with your new friends! Oh, and there may be a few nasty side effects to your medical condition. If you meet someone having trouble adjusting to reality, please be polite!" [In your room, you'll find a small box containing several personal items - no weapons, magical items, or technology advanced beyond the early 21st century, and nothing dangerous, but otherwise anything you would ordinarily find on your person is there. Of course, nothing with cell reception or internet connectivity can manage to pick up a signal. If you swipe your bracelet against the steel door, it unlocks. You may now explore your accommodations, or venture out into the park.] character statuses setting This is an IC mingle covering the first day! Night roles will go up Monday at 4 PM EST, but you are welcome to continue to thread here once that happens. Make sure to follow any updates on plurk! |
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no jk unfortunately ]
This is one definition we find acceptable. We still are looking for that place to go. But that is why we found Shepard-Commander. Though being exposed to organics and learning about them peacefully is also a way forward.
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[just going to apparently address poor Shepard like that is the normal title to use.....]
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Yes. Shepard-Commander will stop the Collectors. She will also help the Geth to eliminate the heretics.
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So I guess that she's helping you?
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[ a pause, then Legion decides to add: ]
As well as Citadel Space. The Collectors are harvesting entire colonies of organics. Geth are not in danger, since we are not organic. But organics are killed.
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That's really brave of her, then, trying to take on something like that... She sounds like an admirable person. I'm glad that she's helping you, too!
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Yes. Shepard-Commander has received many commendations for her bravery. By the amount of them as well as the amount she puts herself in danger, she is the top percentile for bravery according to our records.
[ legion style admiration ]
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I wish that I could meet her, too. ...Not that I would hope for anyone else to wake up here! But she sounds like a good person to know.
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Escape would be likely. Shepard-Commander enjoys besting impossible odds. Also punching those responsible in the face.
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Well! I guess we'll just have to escape without her so that you can go back and finish what it is you're doing, right?
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[ Even though Legion is actually not referring to the Collectors there, but... ]
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Then I'm sure you two will succeed!