guestcontrol: (Default)
DREAMLAND FUN PARK ([personal profile] guestcontrol) wrote in [community profile] dreamsland2014-10-13 10:37 am
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day nine

dreamland day nine




10 players remaining.


There are no clocks in your dorm room to help you mark the passing of time, but at a certain point, in the early hours of the morning, a cheerful chime tune plays over the loudspeaker. Whether you're awake or asleep, the door to your dorm room is now unlocked. You'll have about a forty five minutes, in which you can get ready or grab some breakfast, before the door that allows you into the park unlocks. By this time, you may or may not have noticed that one of your number is missing.

Oh, there's one other thing this morning - your bracelets are no longer working. Fortunately, your rooms have all been left unlocked, as is the entrance to the park. Oh, and you still might not want to go near the fences; the automatic weapons in the guard towers are still a thing.

The chimes play again, to announce that the park is open, and the rides and music begin to come back to life as a voice plays over the loudspeaker.

"Congratulations to the tippy top ten! You made it!"


You will have until 4 PM to explore the park and talk amongst yourselves. Somewhere in the park, you'll find the body of Oz Vessalius.


rulebook
character statuses
private conversations
graveyard

photoshot: (good smell perplexes new yorkers)

[personal profile] photoshot 2014-10-13 04:15 pm (UTC)(link)
[ the bracelets are down. that's almost the first thing she notices in the morning.

the next was that, experimentally, when she tried opening Sigma's door next to hers, it was unlocked.

time to do some investigative journalism and by that she means snooping in every single dead person's room for clues. tact, what tact. ]
dotdotdotstare: (lineface)

Mori - Circus

[personal profile] dotdotdotstare 2014-10-13 04:18 pm (UTC)(link)
[After the initial Oz discovery, Mori is just going to take advantage of the unworking bracelets to take a second look at that crate full of machine guns, explosives and missiles, assuming it's still there. Wishful thinking at work, but it would be great if they could take out one of the guard towers with something in here.]
Edited 2014-10-13 16:21 (UTC)
murimurimuri: (51)

Fence

[personal profile] murimurimuri 2014-10-13 05:18 pm (UTC)(link)
[It would be nice to head over to that circus and gloat, and even nicer to go gank some of those weapons, but Simon doubts he can get away with either of those, and anyway the nicest thing of all would be getting the hell out of dodge. So the second he realizes his bracelet is off, he packs up a bag full of provisions and heads for the fence to see if he can find a viable point of escape.

While he checks out the fence, Money is on the lookout, riding on the back of one of the petting zoo sheep.]
ineptus: All icons by <user name="bureiku"> or <user name="kinam">! (71)

Dipper's Room - later in the morning

[personal profile] ineptus 2014-10-14 05:37 am (UTC)(link)
[Aya isn't the only one snooping through bedrooms. Okay, maybe she's the only one snooping, but she's not the only one visiting. Perhaps predictably, Mabel can be found in her twin's room. She's not doing much, just sitting on his bed and hugging his pillow. Some of his notes are strewn on the bed, face up, as if she were reading them earlier. But now she's mostly just staring at them.

The door is left slightly open, so you're welcome to enter if you want.]